Either way, here's some news! The weekend before Halloween, I participated in the 2009 Philly GameJam. It was a competition where my team and I had 48 hours to create a game completely from scratch. We were up against some pretty solid competition, including a team that was sent from Kaos Studios! Needless to say, there was little sleep to be had (I got a total of 3.5 hours over the entire competition), but we were very proud of our submission. In the end, we ended up taking 2nd place in the two available categories, earning the most total points overall. While it wasn't great having to walk home essentially empty-handed (there were no prizes for 2nd place), we were very proud to have competed, and pleased with what our sleep deprived minds were able to create.
Here is a link to the game we submitted. This version is actually slightly modified post-gamejam to clear up a few bugs. Also, beware, for there is sound, and you cannot turn it off (sorry). Also, it requires significant CPU resources, so if you're on low-end hardware, it might chug for you.
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